User Tools

Site Tools


tutorials:mapping:romero_level_design_tips

This is an old revision of the document!


Romero's Level Design Tips

  • Always changing floor height when I wanted to change floor textures.
  • Using special border textures between different wall segments and doorways.
  • Being strict about texture alignment.
  • Conscious use of contrast everywhere in a level between light and dark areas, cramped and open areas.
  • Making sure that if a player could see outside that they should be able to somehow get there.
  • Being strict about designing several secret areas on every level.
  • Making my levels flow so the player will revisit areas several times so they will better understand the 3D space of the level.
  • Creating easily recognizable landmarks in several places for easier navigation.
tutorials/mapping/romero_level_design_tips.1699726147.txt.gz ยท Last modified: 2023/11/11 18:09 by A User Not Logged in