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*Always changing floor height when I wanted to change floor textures.
*Using special border textures between different wall segments and doorways.
*Being strict about texture alignment.
*Conscious use of contrast everywhere in a level between light and dark areas, cramped and open areas.
*Making sure that if a player could see outside that they should be able to somehow get there.
*Being strict about designing several secret areas on every level.
*Making my levels flow so the player will revisit areas several times so they will better understand the 3D space of the level.
*Creating easily recognizable landmarks in several places for easier navigation.