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200 minutes of vr | 2022 a doom odyssey | 2048 units of vr | 300 minutes of vr |
200 Minutes of /vr/
Authorship4chanYear2014IWADDoom IIPortVanilla DoomMapcount33200 Minutes of /vr/ is a megawad of 33 short to medium-sized levels, each made under a time constraint of 200 minutes. It's a first /vr/'s speedmapping outing, and still a decent romp. Some fun ideas and a rough time constraint makes for a fun little megawad that won't drag on. | 2022: A Doom Odyssey
Authorship2022ADO TeamYear2022IWADUltimate DoomPortBoom-compatibleMapcount51«We are now 20 years older from the time the first version of 2002ADO was released. We no longer live with our parents and are now proudly battling it out independently in our lives. | 2048 Units of /vr/
Authorship4chanYear2020IWADDoom IIPortMBF-compatibleMapcount322048 Units of /vr/ is a megawad of 33 levels, each made within medium-sized confines of 2048 units and it was led by . Custom arsenal is provided in both DeHacked and Decorate forms, created by | 300 Minutes of /vr/
Authorship4chanYear2017IWADDoom IIPortVanilla DoomMapcount33300 Minutes of /vr/ is a megawad of 33 short to medium-sized levels, each made under a time constraint of 300 minutes, once again assembled by the chaotic ADD-ridden cats congregation from /vr/ board. It's a second /vr/'s speedmapping release, anon really outdid himself on a lot of these. |
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400 minutes of vr | 50 monsters | 512 linedefs of vr | abscission |
400 Minutes of /vr/
Authorship4chanYear2022IWADDoom IIPortBoom-compatibleMapcount37400 Minutes of /vr/ is a megawad of 37 various-sized levels, each made under a time constraint of 400 minutes, shipped right on schedule by our splendid folks from /vr/ board. Astounding mapping crunch performance and turnover, project was factually completed over the brief course of 9 days. Striking success! | 50 Monsters
AuthorshipAD_79 et al.Year2017IWADDoom IIPortVanilla DoomMapcount34«50 Monsters is a project I started back in 2014 when I was just really getting into mapping. It got a bit out of hand in the second half of development, and as such the final product is fairly inconsistent in terms of overall quality. Still, though, it was a good learning experience and I enjoyed creating it. | 512 Linedefs of /vr/
Authorship4chanYear2022IWADDoom IIPortBoom-compatibleMapcount32512 Linedefs of /vr/ is a megawad of 37 short-sized levels, each constructed with... you guessed it, 512 linedefs or less. Meticulously constructed by our exalted craftsmen from /vr/ board. | Abscission
AuthorshipSnaxalotlYear2022IWADDoom IIPortVanilla DoomMapcount32«Abscission is a dark and moody 32-map vanilla megawad with an original ambient/noise soundtrack composed by me. Each map loosely follows the style of the original IWAD levels, but with distinct and new layouts rather than being a remake. Visuals are classic since I stuck to stock textures other than custom skies. The difficulty is slightly above average, expect difficult fights that don't become tedious or frust… |
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abyss | ad mortem | akeldama | ancient aliens |
The Abyss
AuthorshipMrElusive & H2SO4Year1995IWADDoom IIPortVanilla DoomMapcount2424 maps with 90's goodness. Must be played continuously.
External Download
[ Download The Abyss Here]
| Ad Mortem
Authorship4chanYear2023IWADDoom IIPortMBF21-compatibleMapcount34Ad Mortem is a /vr/ boards' own halloween-themed partial conversion led by , featuring a great variety of audio-visual assets among some spooky new maps and encounters. Sophisticated arsenal, ranging from antique firearms of bleak conflicts past to ornate occult weapons, is there to assist you striking terror back into the treacherous mass of its lurking horrors. | Akeldama
AuthorshipVariousYear2020IWADDoom IIPortVanilla DoomMapcount32Akeldama is an ambitious megawad project stylistically reminiscent of the classic wads, namely: Memento Mori II and Requiem. Most levels are rather big and complex taking an average of 20 minutes to complete. | Ancient Aliens
Authorshipskillsaw et al.Year2016IWADDoom IIPortBoom-compatibleMapcount32A megawad by with visual stylings based on the Ancient Aliens TV program/meme and general alien conspiracies. Very colourful and includes a lot of tricky encounters. |
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back to saturn x episode 1 | back to saturn x episode 2 | base ganymede | batman doom |
BTSX E1: Get Out of My Stations
AuthorshipBTSX TeamYear2012IWADDoom IIPortVanilla DoomMapcount24Get Out of My Stations is the first episode of , a three-episode partial conversion for Doom II, fully compatible with original DOOM2.EXE.
External Download
[ Download Back to Saturn X E1 Here] | BTSX E2: Tower in the Fountain of Sparks
AuthorshipBTSX TeamYear2020IWADDoom IIPortVanilla DoomMapcount24Tower in the Fountain of Sparks is the second episode of , a three-episode partial conversion for Doom II, fully compatible with original DOOM2.EXE. | Base Ganymede: Complete
AuthorshipKhorusYear2012IWADDoomPortVanilla DoomMapcount27«A 3 episode vanilla megawad for Doom 1 containing a total of 27 maps. Set on one of Jupiter's moons called Ganymede, this wad should provide a challenge for a wide variety of skill levels ranging from the humble newbie to veteran speedrunner. Each episode has it's own progression rather than the usual base | Batman Doom
AuthorshipACE TeamYear1999IWADDoom IIPortVanilla DoomMapcount25A classic TC released in 1999 by Chilean doomers-turned-developers , loosely based on the Batman: Knightfall story arc. Features 32 maps spread out over 7 chapters (with some fairly fancy mapping work by '99 standards), with new weapons, enemies, and bosses by way of DeHackEd, plus a great custom soundtrack. |
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bloodspeed | chex quest 3 | coop build | crucified dreams |
Bloodspeed
AuthorshipRussian Doom communityYear2018IWADDoom IIPortBoom-compatibleMapcount33«This project started on Doom Power as a compilation of maps from speedmapping and gradually turned into something more. Some maps were seriously reworked, others were created from scratch and went a long way of development, or were transferred from other projects. The overall style of the project is very heterogeneous, and is a mixture of highly detailed and lengthy work, adjacent to the short an… | Chex Quest 3
AuthorshipCharles JacobiYear2008IWADStandalonePortZDoomMapcount15Send flemoids back to their home planet using zorch-powered house appliances such as a spoon, various TV remotes and other gadgets. Three episodes containing 15 levels overall, start in Bazoik, reach Earth, and find the source of all the flemoids. | Coop Build
AuthorshipTokeYear2005IWADDoom IIPortLimit-removingMapcount2525 slaughtery maps designed for cooperative, and fast weapons enabled. Prepare to die a lot with your fellow men! R.I.P Toke.
External Download
[ Download Coop Build Here]
| Crucified Dreams
AuthorshipVariousYear2006IWADDoom IIPortBoom-compatibleMapcount41Crucified Dreams is a 42 deathmatch-only maps megawad for Boom-compatible engines, made in the spirit of the Gothic Deathmatches series.
External Download
[ Download Crucified Dreams Here]
all 2006 megawad deathmatch community_project boom custom_palette original_soundtrack aardappel afterglow aurikan carnevil christopher_lutz chrozoron covaro cyb dagger fatal gemini hayduke hypostimus jonr lee_szym… |
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cyberdreams | cydonia | doom 2 the way id did | doom 64 for doom 2 |
Cyberdreams
AuthorshipGonzalo Pérez & Albert VallsYear1998IWADDoom IIPortVanilla DoomMapcount32A puzzle wad, you need to destroy cyberdemons using map trickery. Telefrags, crushers, etc.
External Download
[ Download Cyberdreams Here]
| Cydonia
AuthorshipScotty & AD_79Year2021IWADPlutoniaPortLimit-removingMapcount22Cydonia is a megawad made by Alex Scott (Scotty) and Brayden Hart (AD_79) inspired by “The Plutonia Experiment”. It's really the only authentic feeling Plutonia sequel. | Doom 2 the Way Id Did
AuthorshipVariousYear2013IWADDoom IIPortVanillaMapcount33More Doom 2 than Doom 2 too! Like it's predecessor, DTWID, this aims to ape the mapping styles of Id Software's original mappers. It succeeds perhaps more successfully than DTWID in that regard. The secret levels are a nice touch as well. | Doom 64 for Doom II
AuthorshipVariousYear2018IWADDoom IIPortVanilla DoomMapcount32«Doom 64 maps recreated or reimagined with vanilla Doom II assets, and made to run within the original vanilla limits. Not all maps are perfect recreations; the goal was to recreate the major aspects of the maps while allowing for creative liberties where needed or wanted. |
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doom shareware | doom the way id did | dwango5 | dweller |
DOOM v0.99 Shareware
Authorshipid SoftwareYear1993IWADStandalonePortVanilla DoomMapcount9The one that started it all! Plow through the first episode of Doom, set at the tech bases of Phobos.
To install the game on a modern computer you'll need to use Dosbox. | Doom the Way Id Did
AuthorshipVariousYear2011IWADDoomPortVanillaMapcount27More Doom than Doom! This wad aims to mimic the style of the original Doom maps. It doesn't always succeed 100%, but it ends up being a fun wad anyway, and in the end isn't that what really matters? | Dwango5
AuthorshipVariousYear1995IWADDoom IIPortVanilla DoomMapcount24It's back again, another frag-filled compilation of the nation's best deathmatch WADS.
With input from various parts of the country, this WAD contains 24 more of the best, most exciting and most played levels for multiplayer games.
With new music ranging from Nine Inch Nails to Two Unlimited, I've added the best sounds to further enhance your gaming experience! | Dweller
AuthorshipThe Dweller in the CellarYear1996IWADDoom IIPortVanilla DoomMapcount1616 detailed and inventive deathmatch maps with a nostalgic feel.
External Download
[ Download Dweller Here]
all 1996 megawad deathmatch solo_effort vanilla no_custom_textures historic the_dweller_in_the_cellar |
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eternal doom | flashback to hell | forevr alone | green war |
Eternal Doom
AuthorshipTeamTNTYear1996IWADDoom IIPortVanilla DoomMapcount33«The government, in its infinite wisdom, reopened the Mars project. The same
tired old assurances given by the same tired old politicians ring hollow.
“This time it's different | Flashback to Hell
AuthorshipStormwalkerYear2014IWADDoom IIPortBoom-compatibleMapcount16«A 15-level mapset for DOOM 2 that is compatible with the “-complevel 9” setting. Features new music by PRIMEVAL and James Paddock, as well as high-quality redone sound effects by Per Kristian Risvik. | Fore/vr/ Alone
Authorship4chanYear2024IWADDoom IIPortBoom-compatibleMapcount23Born from the idea to dedicate a map to one of your favorite characters, this wad contains 23 maps referencing a fictional character (also called waifu) be it with their layout, textures, or overall theme. Aiming for Boom format with UMAPINFO and MUSINFO, maps were made using the OTEX texture set and up to 5 custom textures per map themed around the depicted character. | Green War
AuthorshipHellbentYear2001IWADDoom IIPortVanilla DoomMapcount3232 minimalistic deathmatch maps by Hellbent.
External Download
[ Download Green War Here]
all 2001 megawad deathmatch solo_effort vanilla no_custom_textures hellbent |
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haste | hell frontier | heretic | hffm |
Haste
AuthorshipVariousYear2021IWADDoom IIPortBoom-compatibleMapcount18Haste is a set of 18 compact challenge maps made by various well-known mappers, most commonly prominent with high-difficulty based design.
External Download
[ Download Haste Here]
| Hell Frontier
AuthorshipViolentBeetleYear2024IWADDoom IIPortLimit-removingMapcount31«Hell Frontier is a full megawad I set out to gradually build when I started mapping. It's been released in separate episodes over time, and now finally it's complete. Most of the maps are fairly small and have under 200 monsters, but a few larger maps appear once in a while. Seeing monster count for MAP02 should not give you impression that you are about to be subjected to some kind of slaughter wad. Di… | Heretic: Shadow of the Serpent Riders
AuthorshipRaven SoftwareYear1994 (1996)IWADStandalonePortVanilla HereticMapcount27 (45)The original “Doom Clone”. Adds an inventory system, 3d collision for monsters and decorations, a slightly redundant bestiary, surprisingly competent level design, cool bosses, walls that can scroll right and more! | HFFM
Authorship4chanYear2021IWADDoom IIPortBoom-compatibleMapcount18HFFM is a 19-level Boom-compatible gachimuchi inspired megawad by 's retro videogames board. Rest well in wrestle heaven, Aniki.
External Download
[ Download HFFM Here]
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it only gets worse | japanese community project | kama sutra | killing adventure |
It Only Gets Worse
AuthorshipWillsYear2007IWADDoom IIPortZDoomMapcount16Jokewad scavenger hunt featuring LUDICROUS GIBS Technology! Jumping and crouching are required.
External Download
[ Download It Only Gets Worse Here]
all 2007 megawad short_maps solo_effort zdoom acs decorate dehacked udmf custom_weapons custom_monsters jokewad wills cacoward | Japanese Community Project
AuthorshipJapanese Doom communityYear2016IWADDoom IIPortLimit-removingMapcount32The Japanese Community Project was created through collaboration of more than a dozen users in the Japanese community.
External Download
[ Download JPCP Here]
| Kama Sutra
AuthorshipGusta & MethodYear2005IWADDoom IIPortVanilla DoomMapcount3232 cute-looking maps with scary encounters.
External Download
[ Download Kama Sutra Here]
| Killing Adventure
AuthorshipRubaYear2009IWADDoom IIPortBoom-compatibleMapcount32A silly megawad made of mostly short and easy maps, with unconventional gameplay and map design.
External Download
[ Download Killing Adventure Here]
|
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lost civilization | machete | megawad.wad | memento mori |
Lost Civilization
AuthorshipJaskaYear2019IWADDoom IIPortBoom-compatibleMapcount21«Story: A civilization was collapsed as people got into religion of
“ignorant egoistic idiotism”. Genetically modified cattle and food
turned the people and animals to agressive zombies. But there were
few survivors. How they weren't affected? » | Machete
AuthorshipA2RobYear2022IWADDoom IIPortBoom-compatibleMapcount32Machete is a megawad made by A2Rob, orignially for NaNoWADMo. It's heavily inspired by the “Scythe” series.
External Download
[ Download Machete Here]
| MEGAWAD.WAD
AuthorshipVariousYear1994IWADDoomPortVanilla DoomMapcount27The first ever quality megawad, a compilation of 27 popular maps put together by Nathan Lineback. Includes new skies and music.
External Download
[ Download MEGAWAD.WAD Here]
| Memento Mori
AuthorshipThe Innocent CrewYear1995IWADDoom IIPortVanilla DoomMapcount32Memento Mori is a 32-level vanilla megawad designed by two members of the Innocent Crew, and , along with 19 other authors, including and both and . It is designed especially for cooperative multiplayer gameplay, although it can be played in single-player as well. |
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mutiny | obituary | operation biowar | pirate doom |
Mutiny
AuthorshipVariousYear2016IWADDoom IIPortLimit-removingMapcount16Mutiny is a cyberpunk 16-level limit-removing megawad project led by and in part inspired by older classics such as STRAIN, HacX, Nimrod, Dystopia 3 and Perdition's Gate. Texture work is varied and colorful in the liking of | Obituary
AuthorshipThe Innocent CrewYear1995IWADDoom IIPortVanilla DoomMapcount17The attached archive includes updated version of the wad, made to work with the modern source ports.
Obituary is a 17-level vanilla megawad by and brothers of | Operation: BIOWAR
AuthorshipChris Harbin et al.Year1999IWADDoom IIPortVanilla DoomMapcount19Journey from tech bases to forests, to icy mountains, and reach hell in this set of 19 levels.
External Download
[ Download BIOWAR Here]
| Pirate Doom
AuthorshipDarchYear2013IWADDoom IIPortGZDoomMapcount18A partial conversion with Doomguy away on a Caribbean adventure over 18 maps with new textures, weapons and enemy reskins.
External Download
[ Download Pirate Doom Here]
all 2013 megawad cooperative deathmatch solo_effort gzdoom acs decorate udmf custom_weapons custom_monsters partial_conversion pistol_start darch cacoward |
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plutonia 2 | plutonia experiment | raridoom | rekkr |
Plutonia 2
AuthorshipVariousYear2008IWADPlutoniaPortVanilla DoomMapcount33«An add-on sequel for Final DOOM's “The Plutonia Experiment”. It emulates Plutonia's design and gameplay styles and follows from where it left off.» —ReadMe.txt | The Plutonia Experiment
AuthorshipDario & Milo CasaliYear1996IWADStandalonePortVanilla DoomMapcount32The Plutonia Experiment is one of the two official 32-level Doom II IWADs which make up Final Doom. It was created by brothers Dario and Milo Casali under contract with id Software, and was released alongside its counterpart TNT: Evilution on June 17, 1996. | Rarity vs. the Changelings
AuthorshipbahatumayYear2013IWADChex Quest 3PortGZDoomMapcount36As Rarity, you must rescue your friends from the changelings' hive. Use magic spells to get past the enemies. Requires Chex Quest 3 to run as an IWAD. | REKKR
AuthorshipRevae et al.Year2018 (2021)IWADStandalonePortVanilla DoomMapcount36 (54)REKKR is a full four-episode total conversion for the Ultimate Doom set in a faux-norse/celtic fantasy world overrun by monsters. Made within vanilla limits and assistance of DeHackEd. |
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requiem | return to hadron | rise of the triangles | scythe |
Requiem
AuthorshipVariousYear1997IWADDoom IIPortVanilla DoomMapcount32Requiem is a 32-level vanilla megawad released by map designers who previously worked on . It was conceived as “the last great megawad for Doom” as Doom was seen as | (The Ultimate) Return to Hadron
AuthorshipcannonballYear2024IWADUltimate DoomPortLimit-removingMapcount36«A few days after the events of ConCERNed, another hero tries to breach the C.E.R.N. facility, things have changed though, nukage is flooding everywhere including the surrounding mountains, things are really going downhill. The objective is simple, to try and halt the invasion by closing the portal discovered by our previous hero whose location and life signs remain unknown | Rise of the Triangles
Authorshipjoe-ilyaYear2024IWADDoom IIPortVanilla DoomMapcount24«Low budget alert! It has gotten so bad the environment, and even your head have turned into the least cost-effective shapes to draw; triangles, with each map only using 100 linedefs. You must find the bottle reusing center as soon as possible, and deposit all your used health bonuses, before your world runs out of money and ceases to exist. Unluckily for you the Icon of Sin's (Twin? No. Triplet? No. Qu… | Scythe
AuthorshipErik Alm & Kim BachYear2003IWADDoom IIPortVanilla DoomMapcount32A 32 level megawad for doom2. This megawad doesn't have perfect texture alignment, insane detail and fantasticly hard gameplay. Instead it focuses on small fun maps to blast through without much thought about defense. The difficulty rises steadily as you go through the maps and the last few should challenge even the best. |
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scythe 2 | silence | skorch | supercupcaketactics anthology |
Scythe 2
AuthorshipErik AlmYear2005IWADDoom IIPortLimit-removingMapcount32This is the sequel to my old megawad “Scythe”. Expect better looking and bigger levels. Gets slaughtery as hell from MAP23 onward, beware.
External Download
[ Download Scythe 2 Here]
| Silence
AuthorshipWilster WonkelsYear2022IWADUltimate DoomPortVanilla DoomMapcount36«This is my “oddly named but lovable beast of wad” that replaces Doom 1 in the style of DtWID. This wad doesn't try to reinvent the wheel, just maybe grease up the axel a little bit. Also with the levels is a pack of midis I wrote and decided to include for use alongside the levels. That's right, the first 36 level ultimate doom megawad of 2022, and the only limit we removed was your imagination. | Skorch
AuthorshipSkorchYear1997IWADDoom IIPortVanilla DoomMapcount19Early 1997 megawad with new monsters, altered monsters, tricks and traps and at least one puzzle.
External Download
[ Download Skorch Here]
| SuperCupcakeTactics Anthology
AuthorshipCuppy et al.Year2025IWADDoom IIPortMBF21-compatibleMapcount64An unofficial compilation of 64 Cuppy's maps as two Doom II MBF21 megawads.
The maps are characterized by open layouts with lines of sight all over, chaotic continuous combat with softer targets being prevalent, explosive barrels galore, bold color choices, more barrels, and some more barrels. |
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temporal tantrum | terror signal | tnt evilution | tnt revilution |
Temporal Tantrum
Authorship4chanYear2023IWADDoom IIPortMBF21Mapcount28«The UAC has developed new gate technology that connects any two points in time and space. The UAC has now reported that they have lost contact with the secret facility housing the prototype gate. You have been sent to investigate. Your superiors suspect another demonic incursion. If this is what has happened, your orders are to stop the incursion by whatever means necessary. | Terror Signal
AuthorshipSitriYear2024IWADDoom IIPortMBF21-compatibleMapcount16Terror Signal is a set of 16 playable maps (14 normal, 2 secret, 1 epilogue) designed for MBF21. It features new enemies along with some modified weapon and enemy behavior. | TNT: Evilution
AuthorshipTeamTNTYear1996IWADStandalonePortVanilla DoomMapcount32TNT: Evilution, released on June 17, 1996, forms one half of Final Doom, a commercial product which consists of two 32-level Doom II IWADs (the other being The Plutonia Experiment). | TNT: Revilution
AuthorshipVariousYear2017IWADTNTPortVanilla DoomMapcount32Description
External Download
[ Download TNT: Revilution Here]
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unholy realms | unidoom dm 3 | valiant | vertex relocation |
Unholy Realms
AuthorshipSnakes et al.Year2013IWADDoom IIPortLimit-removingMapcount32Unholy Realms is a limit-removing megawad by with four guest mapper contributions and full original soundtrack by . It's the last Doom project Brian was involved with, and exhibits a remarkable flexibility in his approach to level design. | Unidoom DM 3
AuthorshipUnidoom ClanYear2004IWADDoom IIPortVanilla DoomMapcount19«16 action-packed DM maps, some for 1 vs 1, some for FFA, all fun.» — ReadMe.txt
External Download
[ Download Unidoom DM 3 Here]
all 2004 megawad deathmatch vanilla custom_palette jokewad aceofspades deathz0r doomraider harvey leximax liam_the_bard mephisto ralphis toke unidoom | Valiant
AuthorshipskillsawYear2015IWADDoom IIPortMBF-compatibleMapcount32A Skillsaw megawad. Designed with pistol start in mind. Uses MBF.
External Download
[ Download Valiant Here]
| /Vertex Relocation/
Authorship4chanYear2025IWADDoom IIPortBoom-compatibleMapcount3333 maps built around vanilla Doom 2 enemy placement.
Mappers were allowed to change anything that isn't a monster, but were not allowed to move the enemies or modify their flags. |
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vilecore | zone 300 | zone 400 | |
The Vilecore
AuthorshipDoom_DudeYear2000IWADDoom IIPortVanilla DoomMapcount32The Vilecore is a good example of an average wad from 20 years ago. History has typically filtered doom wads down to the classics, but it's worth having a comparison. That's not to say it's bad. It has its moments, and there are some areas that clearly show vision. Some of the simpler structural details actually aged better imo than many overly detailed maps from that era. | Zone 300
AuthorshippcorfYear2013IWADDoom IIPortVanilla DoomMapcount33Zone 300 is a 33-map megawad by Paul Corfiatis (pcorf) where each map is made using only 300 linedefs (except map 32 and 33).
External Download
[ Download Zone 300 Here]
| Zone 400
AuthorshippcorfYear2021IWADDoom IIPortVanilla DoomMapcount33Zone 400 is a 33-map megawad by Paul Corfiatis (pcorf) where each map is made using only 400 linedefs (except map 32 and 33). It's the sequel to his 2013 megawad “Zone 300 |