Hellscape is a 10-level Boom-compatible episode-reinterpretation of the original Doom II Hell levels, made by Christopher Lutz. It features long-sprawling levels with both tricky and intense combat, bolstered by the signature exquisite visuals from Chris. Screenshots provided aren't sufficient to depict them justly.
Footnote: MAP22 has unreachable secret behind a Tag 0 trigger in its starting area. Play on ZDoom family of source ports, or tweak it in your map editor of choice.
hellscape.1761780191.txt.gz · Last modified: 2025/10/29 23:23 by fe80:e7f9:ffd1:0283:9032:148e:acac:3302 · Currently locked by: fe80:4270:6880:a904:6ffc:bd53:ee04:8af8
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