Hellscape is a 10-level boom-compatible episode-reinterpretation of the original Doom II Hell levels, made by Christopher Lutz. It features long-sprawling levels with both tricky and intense combat, bolstered by the signature exquisite visual flair from Chris. *Provided screenshots aren't sufficient to depict it justly*.
Footnote: MAP22 has unreachable secret behind a Tag 0 trigger in its starting area. Play on ZDoom family of source ports, or tweak it in your map editor of choice.
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