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vertex_relocation [2025/05/11 01:55] – Created from the form at temp:add_wad fe80:329c:b821:4cba:cba4:19d8:d54d:76c0 | vertex_relocation [2025/05/11 06:18] (current) – release candidate 2 fe80:f48b:4d35:724d:4677:e012:3421:6cf2 | ||
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;#; | ;#; | ||
- | **vertex relocation** | + | **/Vertex Relocation/** |
;#; | ;#; | ||
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|2025| | |2025| | ||
^IWAD| | ^IWAD| | ||
- | |Doom2| | + | |Doom II| |
^Port| | ^Port| | ||
- | |Boom| | + | |Boom-compatible| |
^Mapcount| | ^Mapcount| | ||
|33| | |33| | ||
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#;; | #;; | ||
< | < | ||
- | Description | + | 33 maps built around vanilla Doom 2 enemy placement.\\ |
+ | \\ | ||
+ | Mappers were allowed to change anything that isn't a monster, but were not allowed to move the enemies or modify their flags.\\ | ||
+ | \\ | ||
+ | Despite the name, there were no restrictions on map geometry, so few (if any) vertices are shared with the original maps. | ||
</ | </ | ||
#;; | #;; | ||
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\\ | \\ | ||
<WRAP button centeralign> | <WRAP button centeralign> | ||
- | [[https:// | + | [[https:// |
\\ | \\ | ||
</ | </ | ||
<WRAP button centeralign> | <WRAP button centeralign> | ||
- | {{@@Upload Wad@@ | Download | + | {{vertex_relocation: |
</ | </ | ||
\\ | \\ | ||
- | {{tag> all | + | {{tag> all 2025 megawad short_maps long_maps community_project boom umapinfo pistol_start gimmick design_restriction work_in_progress aan brxyz etzelfred93 eyeballtank guywithteacup hand-peeled joe-ilya majamystic256 nepnep sitri timeguardian tms violentbeetle 4chan}} |
~~DISCUSSION~~ | ~~DISCUSSION~~ |