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vertex_relocation [2025/05/11 01:55] fe80:329c:b821:4cba:cba4:19d8:d54d:76c0vertex_relocation [2025/05/11 06:18] (current) – release candidate 2 fe80:f48b:4d35:724d:4677:e012:3421:6cf2
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 #;; #;;
 <box  rgb(8,8,17) rgb(8,8,17) rgb(8,8,17) rgb(255,153,0)> <box  rgb(8,8,17) rgb(8,8,17) rgb(8,8,17) rgb(255,153,0)>
-Description+33 maps built around vanilla Doom 2 enemy placement.\\  
 +\\  
 +Mappers were allowed to change anything that isn't a monster, but were not allowed to move the enemies or modify their flags.\\  
 +\\  
 +Despite the name, there were no restrictions on map geometry, so few (if any) vertices are shared with the original maps.
 </box> </box>
 #;; #;;
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 \\  \\ 
 <WRAP button centeralign> <WRAP button centeralign>
-[[https://files.catbox.moe/127iqk.7z | External Download]]\\ +[[https://files.catbox.moe/kl5x0c.7z | External Download]]\\ 
 \\  \\ 
 </WRAP> </WRAP>
 <WRAP button centeralign> <WRAP button centeralign>
-{{@@Upload Wad@@ | Download vertex relocation Here}}+{{vertex_relocation:rc2.7z | Download Vertex Relocation Here}}
 </WRAP> </WRAP>
  
 \\  \\ 
-{{tag> all 2025 megawad short_maps long_maps community_project boom umapinfo custom_palette pistol_start gimmick design_restriction work_in_progress aan brxyz etzelfred93 eyeballtank guywithteacup hand-peeled joe-ilya majamystic256 nepnep sitri timeguardian tms violentbeetle 4chan}}+{{tag> all 2025 megawad short_maps long_maps community_project boom umapinfo pistol_start gimmick design_restriction work_in_progress aan brxyz etzelfred93 eyeballtank guywithteacup hand-peeled joe-ilya majamystic256 nepnep sitri timeguardian tms violentbeetle 4chan}}
  
 ~~DISCUSSION~~ ~~DISCUSSION~~
vertex_relocation.txt · Last modified: 2025/05/11 06:18 by fe80:f48b:4d35:724d:4677:e012:3421:6cf2