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tutorials:mapping:first_room [2024/11/28 02:27] – clovr_nr@protonmail.com | tutorials:mapping:first_room [2025/04/18 15:04] (current) – external edit A User Not Logged in | ||
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Download Doom Builder 2. Or Ultimate Doombuilder. Or Doombuilder X. I'm on GZDoombuilder because I never had cause to upgrade, but things should be mostly the same between them.\\ | Download Doom Builder 2. Or Ultimate Doombuilder. Or Doombuilder X. I'm on GZDoombuilder because I never had cause to upgrade, but things should be mostly the same between them.\\ | ||
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Play around with this a bit. If you make a sector then select it while in " | Play around with this a bit. If you make a sector then select it while in " | ||
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Let's run down the linedef property flags. Right click on a line, either in the 2d view or 3d view. | Let's run down the linedef property flags. Right click on a line, either in the 2d view or 3d view. | ||
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* Impassible - used for middle texture bars, or force fields or whatever to prevent the player from being able to pass through. Projectiles will still pass through. | * Impassible - used for middle texture bars, or force fields or whatever to prevent the player from being able to pass through. Projectiles will still pass through. | ||
- | * Block monsters - Same, but for monsters. | + | * Block monsters - Same, but for monsters |
* Double sided - When two sector touch the line connecting them is usually two sided. One side for each sector. Is flagged automatically. | * Double sided - When two sector touch the line connecting them is usually two sided. One side for each sector. Is flagged automatically. | ||
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- | The gist is this: Linedefs can tell Sectors to perform special actions. Lower, Raise, Act as doors, switches for doors/ | + | The gist is this: Linedefs can tell Sectors to perform special actions. Lower, Raise, Act as doors, switches for doors/ |
Simple as that. EZPZ. Of course there are tricks you can do with these things, but that's for another time. | Simple as that. EZPZ. Of course there are tricks you can do with these things, but that's for another time. | ||
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