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tutorials:mapping:first_room [2024/10/30 16:54] – A User Not Logged in | tutorials:mapping:first_room [2025/04/18 15:04] (current) – external edit A User Not Logged in | ||
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Download Doom Builder 2. Or Ultimate Doombuilder. Or Doombuilder X. I'm on GZDoombuilder because I never had cause to upgrade, but things should be mostly the same between them.\\ | Download Doom Builder 2. Or Ultimate Doombuilder. Or Doombuilder X. I'm on GZDoombuilder because I never had cause to upgrade, but things should be mostly the same between them.\\ | ||
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Play around with this a bit. If you make a sector then select it while in " | Play around with this a bit. If you make a sector then select it while in " | ||
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Add some details. Again, go nuts. There are tools like like the stair tool and curve tool and blah blah blah, but to start you should do these things manually for a better understanding.\\ | Add some details. Again, go nuts. There are tools like like the stair tool and curve tool and blah blah blah, but to start you should do these things manually for a better understanding.\\ | ||
- | Light levels can be changed either numerically, | + | Light levels can be changed either numerically, |
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- | Let's run down the linedefs | + | Let's run down the linedef |
* Impassible - used for middle texture bars, or force fields or whatever to prevent the player from being able to pass through. Projectiles will still pass through. | * Impassible - used for middle texture bars, or force fields or whatever to prevent the player from being able to pass through. Projectiles will still pass through. | ||
- | * Block monsters - Same, but for monsters. | + | * Block monsters - Same, but for monsters |
* Double sided - When two sector touch the line connecting them is usually two sided. One side for each sector. Is flagged automatically. | * Double sided - When two sector touch the line connecting them is usually two sided. One side for each sector. Is flagged automatically. | ||
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- | The gist is this: Linedefs can tell Sectors to perform special actions. Lower, Raise, Act as doors, switches for doors/ | + | The gist is this: Linedefs can tell Sectors to perform special actions. Lower, Raise, Act as doors, switches for doors/ |
Simple as that. EZPZ. Of course there are tricks you can do with these things, but that's for another time. | Simple as that. EZPZ. Of course there are tricks you can do with these things, but that's for another time. | ||
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