User Tools

Site Tools


heartland

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
heartland [2023/10/24 17:43] – Added "custom monsters" & "custom weapons" tag A User Not Logged inheartland [2025/08/13 23:15] (current) fe80:eee4:b631:be30:37d0:c952:d899:babc
Line 1: Line 1:
 \\  \\ 
 +
 ;#; ;#;
 **Heartland** **Heartland**
 ;#; ;#;
  
-;#; +<WRAP left 48%> 
-{{heartland:heartland_titlepic.png?400}} +\\  
-;#;+{{heartland:heartland_titlepic.png?480x360}} 
 +</WRAP>
  
-;#; +<WRAP group left 16%> 
-{{heartland:irkrbnf.png?120}} +<WRAP leftalign> 
-{{heartland:oxwdrvv.png?120}} +{{heartland:irkrbnf.png?113x85}} 
-{{heartland:e9u4frk.png?120}} +</WRAP> 
-;#;+<WRAP leftalign> 
 +{{heartland:oxwdrvv.png?113x85}} 
 +</WRAP> 
 +<WRAP leftalign> 
 +{{heartland:e9u4frk.png?113x85}} 
 +</WRAP> 
 +</WRAP>
  
-#;;+<WRAP right tablewidth 20%> 
 + 
 +^Authorship| 
 +|skillsaw| 
 +^Year| 
 +|2021| 
 +^IWAD| 
 +|Doom II| 
 +^Port| 
 +|Eternity Engine| 
 +^Mapcount| 
 +|7| 
 + 
 +</WRAP> 
 + 
 +<WRAP group> 
 +<WRAP left 66%>
 <box  rgb(8,8,17) rgb(8,8,17) rgb(8,8,17) rgb(255,153,0)> <box  rgb(8,8,17) rgb(8,8,17) rgb(8,8,17) rgb(255,153,0)>
 Heartland is an eight-level partial conversion developed exclusively for the Eternity Engine, created by Paul DeBruyne (skillsaw). It was first released on the Doomworld forums March 4, 2021, with the final release being uploaded to the idgames archive on March 25, 2021. The WAD makes extensive use of EDF in order to provide an enhanced roster of enemies and weapons. The new monsters are adapted from the Realm 667 "Beastiary", while coding for the new overhaul weapons was provided by Xaser. Heartland also includes several smaller changes such as smooth animations, new weapon sounds, rocket trails, and blood effects. It uses the OTEX texture pack and features a custom soundtrack composed by Stuart Rynn (stewboy). Heartland is an eight-level partial conversion developed exclusively for the Eternity Engine, created by Paul DeBruyne (skillsaw). It was first released on the Doomworld forums March 4, 2021, with the final release being uploaded to the idgames archive on March 25, 2021. The WAD makes extensive use of EDF in order to provide an enhanced roster of enemies and weapons. The new monsters are adapted from the Realm 667 "Beastiary", while coding for the new overhaul weapons was provided by Xaser. Heartland also includes several smaller changes such as smooth animations, new weapon sounds, rocket trails, and blood effects. It uses the OTEX texture pack and features a custom soundtrack composed by Stuart Rynn (stewboy).
- 
-Heartland was awarded one of the 2021 Cacowards. 
 </box> </box>
-#;; 
  
-**Download:** [[https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/heartland]] +<WRAP button centeralign> 
 +[[https://www.doomworld.com/idgames/?id=19867 | External Download]] 
 +</WRAP> 
 +<WRAP button centeralign> 
 +{{heartland:heartland.zip | Download Heartland Here}} 
 +</WRAP> 
 +</WRAP>
  
-\\  +<WRAP right 20%> 
-{{tag>all    original_soundtrack            2021  partial_conversion      acs      custom_monsters custom_weapons edf +{(rater>id=Heartland|name=Rating|type=rate|trace=ip|tracedetails=0|headline=0)}
-otex +
-skillsaw +
-xaser +
-eternity +
-udmf }}+
  
 +</WRAP>
 +
 +</WRAP>
 +
 +\\ 
 +{{tag> all 2021 long_maps cooperative solo_effort eternity_engine acs udmf custom_weapons custom_monsters custom_palette partial_conversion original_soundtrack pistol_start otex skillsaw xaser cacoward}}
 ~~DISCUSSION~~ ~~DISCUSSION~~
 +
heartland.1698169390.txt.gz · Last modified: 2023/10/24 17:43 by A User Not Logged in