_______________
    The Quest for Necronomicon - Doom add-on

    This file can be distributed freely, as long as it's untouched.

    DOOM is a trademark of iD Software

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    History:

    1.0b   - Release for Pelit-Magazine's Doom Competition. This
             really an untested beta version <grin>. Hope the jury didn't
             find too many bugs.

    1.1    - First Public release. This is beta tested and all (hopefully)
             the bugs found in the previous release are fixed. Levels and
             Installation have been modified. There are also a few new sprites
             added to make a nicer interface at the start. This will be the
             last version of DOOM I Quest. More info about Quest ][ for
             DOOM ][ at the end of this text file.

    1.2    - A last minute change! Now the ZIP file is much smaller.
             Thanks to DeuSF.

_______________
    Files included:

        README.NEC    -  Hope you read it already
        NECRONOM.NFO  -  This file
        NEC_RAW.WAD   -  Raw file of sprites
        NEC_LVLS.WAD  -  PWAD with Levels and Textures
        NEC_SNDS.WAD  -  PWAD with Sounds and a few sprites
        NEC_HACK.DEH  -  DeHackEd patch file
        NEC_5.GIF     -  Floor Texture 1
        NEC_5_5.GIF   -  Floor Texture 2
        NEC_1.GIF     -  Floor Texture 3
        DEHACKED.EXE  -  DeHackEd v2.0
        DMGRAPH.EXE   -  DmGraph v1.1
        DEUSF.EXE     -  DeuSF v2.1
        INSTALL.BAT   -  Installation Batch file
        UNINSTAL.BAT  -  UnInstallation Batch file
        DOOM.BAT      -  execution Batch file


_______________
    Contents:

        I. Story of Necronomicon
       II. General info (Installation)
      III. About the Graphics
       IV. About the Sounds
        V. About the Levels
       VI. About other minor things
      VII. Credits..
     VIII. Thanks to..
       IX. What Next?
        X. End Part
_______________
    I. Story of Necronomicon

        It was the late 16th century. The land was in pure CHAOS and all the
    people on this earth were living in slavery. The center of chaos was
    located in the Lands of Neador, it was surrounded by huge mountains.
    An Old man had told you that it is the place where the chaos can be
    destroyed.
        The tale included stories about Labyrinths, Castles and Villages,
    but these were only tales as the story about a Great Magician who is
    the ruler of Chaos. Nobody had ever seen him so he might only be a
    myth. And he also told a story about a book, a great book of magic. The
    book is supposed to be somewhere inside this ring of mountains, but
    where?

_______________
    II. General info (Installation)

    ----- Why was it made? -----------------------------

        The one and only reason for this was money <grin>. A Finnish game
    magazine had a contest for Doom. The idea was to make a level or levels
    with graphics and sounds, or just a level. Well we thought to give it
    a shot. It was first quite hard to figure out what to do, but after a
    while I noticed there wasn't any medieval versions of Doom. There were
    just other versions of futuristic Dooms, like the great Alien doom and
    Star Wars doom.

    ----- What programs did you use? -------------------

        Well the maps were made with DEUGCC 5.21, of course. It's really
    the best there is, just can't wait for v5.3 with 3D preview and all...
    Then we used DOOMTEX version something for the textures. DMAUD for
    inserting the sound effects. For the graphics we used Autodesk Animator
    PRO, excellent!, and inserted them with DMGRAPH v1.1(?). Then the .exe
    file was fucked up with DeHackEd v2.0. These are all good programs and
    they will have our biggest thanks! Oh, there was also Image Alchemy used.
    Then DeuSF of course and also the IDBSP with all its bugs.


    ----- Installation ---------------------------------

    Installation doesn't make permanent modifications to your doom!

    -    First copy all the files to your Doom directory.
    -    Then make sure you have about 3Mbs of free disk space.
    -    You should write INSTALL at the dos prompt :)..
         After that you can use this by writing QUEST at the dos prompt.
         This is coz we'll have to modify doom.exe and load the PWAD file.

    -    Uninstalling is easy. Just write UNINSTAL at dos prompt. You must
         have all the QUEST files to complete uninstallation.

    *    To play Multi-Player game do the following:
                - Rename Doomexe.exe to doom.exe
                - Run Doom with -file nec_spr.wad nec_lvls.wad nec_snds.wad
                - Before UnInstalling rename doom.exe to doomexe.exe

    ----- So what's new??!! ----------------------------

        Well this is an easy one. Almost everything is newly done.
    Here is a short list and description of some special things.

    ----- Weapons: -------------------------------------

    #1 - LANCE, a very useful thing in the medieval world.

    #2 - PISTOL MUSKET, a non-powerful weapon for daily use.

    #3 - REPEATING PISTOL, a very-powerful handgun for a hard day.

    #4 - MUSKET, not very accurate, but a deadly close distance weapon.

    #5 - CROSSBOW, and this comes with fire arrows. (I like this one)

    #6 - MINOR SPELL, a lightning spell.

    #7 - The SPELL OF NECRONOMICON, a massive spell with awesome destruction
         power. But first you need the Necronomicon.

    ----- Items: ---------------------------------------

    Well not many new ones, just new names. Light Amplification is removed,
    due the lack of frames in doom.exe ;). I think the rest of the items
    you can discover yourself.

    ----- Textures: ------------------------------------

        There are about 40 new textures included. There are also 3 new
    floor and ceiling textures.

    ----- Monsters: ------------------------------------

        We used almost all of the DOOM ][ monsters skills, so there are 5
    new monsters. I also had to draw new sprites for the old ones, coz
    the old ones didn't fit to the theme (in some strange reason).
    Monsters are colorcoded coz there are so many of them.

       Knights:

            color:          description:
            Green           A guy walking around with a LANCE
            Red             REPEATING PISTOL dude
            Grey            Normal PISTOL dude
            Brown           A guy with a MUSKET

       Crossbow dudes: Uses sergeant sprites and you can't tell who's who.

            Sergeant1       Shoots NORMAL firearrows
            Sergeant2       Shoots HOMING firearrows

       MAGE -               well see for yourself. The END mage!

    ----- Musics: --------------------------------------

        Yeah right, like someone would have a midi set just for making
    sounds for doom. So we had to use ones in doom.wad. They were mixed
    with dehacked.

    ----- Sounds: --------------------------------------

        Yes, there are some new ones of course. See section ABOUT THE SOUNDS
    for more info.
_______________
    III. About the Graphics

        Graphics were done by me and Mikko. Mikko made the MAGE etc. and
    I had to make all the rest of the superb graphics <grin again>. No, I'am
    not gonna reveal what graphics coz it would ruin the suprise. Graphics
    were, at least for me, the most time taking phase of the project.

_______________
    IV. About the Sounds

        Oh yes the sounds, well this was the fun part of the project. Sounds
    were made with Olli's PAS-16.

_______________
    V. About the Levels

        Here are the credits for the levels:

    E1M1 - Pasi     -  The Shop
    E1M2 - Mikko    -  The Labyrinth
    E1M3 - Olli     -  The Pentagram
    E1M4 - Pasi     -  The House of Pilars
    E1M5 - Olli     -  The Fortress of Hell
    E1M6 - Pasi     -  The Blue Village
  * E1M7 - Pasi     -  The Castle of Chaos
    E1M8 - Pasi     -  The END

    * = PENTiUM prefered

    ----- The Shop - Pasi ------------------------------

        This small intro level was made in about 1«h. There's nothing fancy
    about it, it just starts the Quest.

    Technical info: Vertexes: 94
                    Linedefs: 118
                    Sidedefs: 156
                    Things: 40
                    Size of file: 12 127 bytes

    ----- The Labyrinth - Mikko ------------------------

        This was my first level so don't be too critical about it.
    I was asked (forced) to do it. Textures are implanted by Pasi.
    
    Technical info: Vertexes: 634
                    Linedefs: 545
                    Sidedefs: 632
                    Things: 173
                    Size of file: 63 396 bytes

    ----- The Pentagram - Olli ---------------------

        This was just a fast-made map because we needed one more map
    and there was only a week time left. At this time I
    had just completed Fortress and I was quite had with Doom...
    Without Pasi keeping the pressure on all the time I would
    never have made this map. (And if I hadn't done the map
    I wouldn't be in condition of writing this text....)
    I think this isn't exactly the best map in our episode but
    it should be suitable for deathmatch games...

    Technical info: Vertexes: 759
                    Linedefs: 771
                    Sidedefs: 1143
                    Things: 227
                    Size of file: 108 783 bytes

    ----- The House of Pilars - Pasi -------------------

        This was also made in around 2 hours. It was originally made
    because Olli's and a friend's computers were at my place. Yes, we
    did play 3 player deathmatches the whole weekend. Then we got bored
    with the old levels, and I made this while my friends were eating.
    The color coded doors have been implanted later so that in single
    game you still have to walk around the level.

    Technical info: Vertexes: 942
                    Linedefs: 935
                    Sidedefs: 1147
                    Things: 142
                    Size of file: 103 340 bytes

    ---- The Fortress of Hell - Olli ---------------

          This was the first map I ever made for Doom. I think it's
    at least good for a beginner. If I had had more time I
    would have changed some textures and improved light sources.
    A nice medieval fortress for solo and deathmatch games.

    Technical info: Vertexes: 1116
                    Linedefs: 1265
                    Sidedefs: 1866
                    Things: 348
                    Size of file: 157 811 bytes


    ----- The Blue Village - Pasi ---------------------

        Well this one is also a level we had to make to get a whole
    episode ready. It's mainly a deathmacth level, but there is a thing
    that makes it quite important. It was made in 6 hours. It has a funny
    feeling due to the textures it uses.

    Technical info: Vertexes: 748
                    Linedefs: 729
                    Sidedefs: 1059
                    Things: 160
                    Size of file: 88 185 bytes

  ----- The Castle of Chaos - Pasi -------------------

        This is THE level. It's so huge that Pentium doesn't hurt, though
    you can easy play it with any 486DX 33Mhz or faster. (Life below 486
    has definitely ended) Anyway, the making took around 3 weeks, and
    demanded many headaches. Once IDBSP crashed so I had make it smaller.
    There are several new textures and object. Hope you like it!
    (there was an ugly bug in v1.0b, but it's gone now.)

    Technical info: Vertexes: 2314
                    Linedefs: 2472
                    Sidedefs: 3776
                    Things: 315
                    Size of file: 340 277 bytes

    ----- The END - Pasi ------------------------------

        The final scene. A bit like the E3M9 in normal doom, but still
    quite special. I specially like the center of it, and thing at the
    center. Made in approximately 4 hours 2 minutes and 57 seconds ;).

    Technical info: Vertexes: 179
                    Linedefs: 181
                    Sidedefs: 313
                    Things: 101
                    Size of file: 26 938 bytes

_______________
    VI. About other minor things

    DeHackEd patch was made by me (crowd: not again!).
    Design was the result of corporated work.
    The end text by me.
    This text by me.


    ----- Hardware used --------------------------------

    Computers:

      Pasi: i486DX/40Mhz, 8Mb, Diamond Viper VLB, GUS and a 15" Monitor.
                    (buy me a bigger HD, please. 1Gb could be nice.)

      Olli: i486DX/33Mhz, 16Mb, Diamond Stealth, PAS16 and 15" Monitor,
            running under OS/2 & DOS. (OS/2 rulez...)

      Mikko: i486SX/25Mhz, 4Mb, Paradise, PC beeper ;), 15" Monitor.
                    (Sounds? what are those...)

    Other Hardware:

      Screen Machine -Video card (used on the QUEST ][ monsters)

_______________
    VII. Credits..

    This whole package by (in twisted alphabetic order):

            Name:               Age:      Section:

            Pasi Nikkanen       17        ALL
            Olli Maksimainen    16        LEVELS, SOUNDS
            Mikko Korpelainen   17        LEVEL, GFX

_______________
    VIII. Thanks to..

        We would like to thank the following persons:

    iD Software       - for making Doom (now just make that Quake!)

    Brendon Wyber and - for DEU. Thank you guys!
    Rapha‰l Quinet    - make that v5.3 soon, please.

    Per Allanson      - that GCC port of DEU was needed, thanks..

    Bill Neisius      - DmGraph and DmAud are so important that this
                        wouldn't been possible without them.

    Ron Bossbach      - thanks for porting Carmack's code for us. IDBSP
                        is great, except those nasty bugs it has.

    Steve McGrea      - DOOMTEX is nice, but the interface ;)...
                        "easiest program I have ever used"

    Olivier Montanuy  - DeuTex and DeuSF are great, but of coz a GUI
                        wouldn't hurt.

    Sampsa Ranta      - Thanks for lending that mouse for me, it made drawing
                        a lot easier.
                        (Floppy Disk Caf‚ - 358-0-3461229, I'm the CoSysOp)

    Tero Kilkanen     - Hmm.. Did you help us? well who cares.
                        (Grand Slam - 358-0-3513124)

    Juha Airio        - Well why didn't you help us??!!?? :(

    Neptune           - Ah, really nice that Screen Machine -Card!

_______________
        IX. What Next?

            Well we are developing a QUEST ][ for DOOM 2. It will
        include more graphics, levels and everything. It will also be
        tested properly (not like this one). I have already started
        to work on some new monsters, like a Stone Troll for example.
        We are designing also a huge Dragon, and lots of other fun
        stuff. I can't say when this will be finished, but first
        some editors have to support DOOM2. Anyway this will be
        hopefully be something better than Alien-TC (GREAT!) which
        is totally excellent. I'll make sure that you'll notice when
        it comes out. (Ideas and wishes are welcome.)
        (I already hate the idea of 30 new levels that we have to make :( )

_______________
        X. End Part

        So did you like it? If you did, then let me know. And if you would like
    something added to this theme (monsters etc.) then gimme some good ideas.
    This package is free, but if you have some spare money feel free to donate
    some for me, if not then at least send me a postcard or something,
    ANYTHING! <grin> If your interested to make something that suits in this
    theme, then please do. Well I think that's enough bullshit for one text
    file, see ya!

    Pasi Nikkanen
    Kaksostentie 6 R 104
    00740 Helsinki
    FINLAND

                Signed,
                        Pasi Nikkanen (pasin@mits.mdata.fi)
                                                                      _________
