Title: Cheello's Doom Voxel Mod
Version: 1.0
Requires: GZDoom 4.8.2 or higher
https://twitter.com/DanielWienerson
https://www.youtube.com/channel/UC1WkHfzyqhCMTOLCeBznygA

//===========================================================================
//
// INSTALLATION
//
//===========================================================================

Place the cheello_voxels.zip file in your GZDoom folder. Drag the file onto you
gzdoom.exe and select a WAD file to run.

Enjoy!

//===========================================================================
//
// CODE CHANGES
//
//===========================================================================

Some light ZScript support code was necessary to further enhance this mod.
Here's a list of what's added or changed from a coding perspective:

- Monsters will face the player upon death.
- Colorized blood for the Cacodemon, Baron of Hell and Hell Knight.
- Spectre's renderstyle has been forced to shadow as any other renderstyle
  appears to be very glitchy.
- Incorporated GZSprFix's (which, in turn, is based off Revenant100's Sprite
  Fix Project) actor fixes concerning wrongly-lit attacking frames. Affects
  the Zombieman, Cyberdemon, Spider Mastermind, Chaingunner and Arachnotron.
- Blood sprite has billboarding enforced.

//===========================================================================
//
// CREDITS
//
//===========================================================================

Cheello's Doom Voxel Mod
© 2021 - 2022 Daniel Peterson

All voxel models and some code by Cheello
BTOrbitCam by Nash Muhandes

Special thanks:

Nash Muhandes for consultation, beta testing, and coding help


MODDERS:

You may use my voxels in your own projects, as long as you give me, "Cheello" credit.
