FROM 0.355 TO 0.3666
====================
- Reverted the console spam fix from 0.355, since it's not an issue anymore, which also simultaneously caused the following to happen...
  - Fixed Weapon Stay being busted!
  - Hopefully fixed unique powerups sometimes just not happening when picked up!
- Merged in Popsoap10's fix for non-bleeding enemies not creating puffs
- Added greatly-improved widescreen-friendly Duke RPG and Freezethrower sprites from the cancelled HTTKC
- Fixed Duke talking over himself at the start of a map in Pistol Start mode
- Pistol Start mode now resets your health appropriately
- Added proper weapon bob settings to the Marathon 1 Alien Weapon
- Added a new secret sound effect for Doomguy
- Fixed a bug where the behavior for respecting the "Allow BFG Aiming" gameplay option was reversed in ZDoom (thanks ijon!)
- Using the IDKFA cheat now properly fills out the top HUD bar slots
- Added support for zorching and all the other Samsara nonsense to ZDoom Scripted Marines, because why not?
- Halved volume of Brutal blood splashing
- Minor tweak to Armor Shard pickup sound
- Added seven new chunks of Duke Talk, from World Tour (+1 from Time to Kill)
- Replaced the ZDoom pistol weapon pickup with some Slot 1 ammo, to avoid problems on a tiny number of ZDoom maps
- Added a little extra Duke flavor to the Invulnerability powerup
- Fixed a sound filename conflict between the Pistol Start donk and the plat start in Heretic

FROM 0.35 TO 0.355
==================
- Fixed the vast amounts of "ACS: I Don't Know What '' Is" console spam.
- Added MG_Man's widescreen-friendly Parias punch sprites.
- Fixed the Poison Cloud Flechette's tag not being commented out.
- Added a Pistol Start CVar! (samsara_pistolstart) Also in the Serverside Menu.
- Externalized some Printed strings in inventory items to LANGUAGE.
- Added a HoloDuke! Replaces the Partial Invisibility for Duke.
- Added/Uncommented name tags for inventory items that didn't have them.

FROM 0.34 TO 0.35
=================
- Medikits, Soulspheres and Megaspheres now have an accurate per-class pickup message. Thanks, Termus!
- Updated the inventory icon for the Unbound Megasphere.
- Fixed the Wraithverge missile not passing through co-op players.
- Fixed Ranger Grenades bouncing off of players in Deathmatch. Thanks Ijon for the advice!
- Added a unique "blood" effect for Chex Warrior. Not yet affected by BloodyHell, but it's not CPU-intense enough to be trouble.
- Added Lightning Gun projectile sprites edited from the QDOOM ones.
- Gave the backpack an alternate sprite in Raven games.
- Fixed samsara_pistolammo not being defined in CVARINFO. Thanks for reporting, lonely-space-detective!
- Redefined ALL 22+ Strife peasants to fix their custom death states often not playing. Thanks for reporting, lonely-space-detective!
- Added proper custom death states to the Strife beggar. You know, for old time's sake.
- Split the old, mostly-disabled support for certain mods into a separate PK3. See below.
- Minor shuffling around and cleaning up behind the scenes. Nothing super important.
- Added a "!" symbol to the Heretic and Hexen bigfonts, so that difficulty settings render properly.
- Added custom particle trails to Ranger's rockets and grenades, replacing +ROCKETTRAIL. (Thanks TheCamaleonMaligno!)
- Added slightly amateurish new sprites for Ranger's nails.
- Added seven new bits of Duke Talk from the regrettable Nintendo DS game.
- Implemented a port-independent VWEP system for Security Officer!
- First round of Deathmatch buffs for Corvus:
  - Sped up the untomed Golden Wand's firing speed.
  - Reduced the spread on the untomed Etherial Crossbow.
  - Reduced the spread on the untomed Dragon Claw.
  - Increased the damage on the tomed Phoenix Rod.
- GLDEF Adjustments:
  - Added missing definitions for Corvus's timebombs.
  - Tweaked the definitions for the Thunderbolt.
  - Fixed a typo in the Heretic armor definitions.
  - Added the missing definitions for the Hexen ammo backpack.
- Various tweaks to Player sounds:
  - Ranger now has a unique "Hmm" sound, and a new "push wall" sound edited from Quake 2.
  - BJ's "falling to death" sound has a lot less hiss to it.
  - Duke and Ranger were given a unique "fatal landing" sound. Which doesn't seem to want to play for Duke. Oh well.
  - Duke and Ranger's disabled "resurfacing while drowning" sounds were uncommented, and Duke was given a unique one.

Compat Packs:
- Re-enabled Terra Incognita and Chaos Series compats from previous versions of Samsara.
- Added compat for Elf Gets Pissed by RottKing. HAK HAK DRAKKHEN!
- Added a very tiny compat for Day of the Acolyte by Kaiser.
- Added a compat for Absolute Order by Khorus.
- Added a compat for Scourge of Viscerus, by Matt Tropiano.

FROM 0.333 TO 0.34
==================
- Fixed Bloodyhell/Bloodypersistent/Pickupmode not working properly on Zandro! Thanks, Zombie Killer!
- Implemented a cleaner, less potentially break-y way of detecting Zandronum. Thanks, Zombie Killer!
- Added 6 more Duke Talk lines, this time from Land of the Babes.
- Fix Afrits in Hexen balling up again when Mighty Booted.
- Fixed a bug where health pickups and pipebombs would supposedly mute Duke forever.
- Hexen multi-ammo pickups now also give Ranger some of his alt-ammo.
- Slight accuracy fix to Duke's Night Vision sound effect.
- Filtered and OGGified a bunch of Duke sounds that hadn't been filtered and/or OGGified.
- Nerfed BJ's Extra Life in Deathmatch. It now steals away your inventory, effectively resetting you to your pistol (or instagib rifle) and un-upgraded knife.
- Made Duke's pants green instead of his shirt. Easier to see in the thick of things, and more accurate to the original game.
- Added a MENUDEF toggle for Ranger's weapon recoil.
- Updated the GL lighting definitions:
  - Tweaked the Doom ammo definitions to not be so enormous
  - Added definitions for Heretic and Hexen ammo
  - Added definitions for Duke, based (very, very) loosely on the Samsara Extra Heroes mod's definitions
  - Added defintions for health and armor pickups
- Uncommented out some missing item tags, so things like the Jetpack won't show fucked up internal names when selecting them.
- Set the Wraithverge ghost's FastSpeed to be the same as its normal speed, hopefully fixing the Wraithverge being OP in Nightmare mode.
- Redrew the Megapack sprite to not be horrible.

FROM 0.32 TO 0.333
==================
- Fixed a bug where Duke's pistol didn't have the "DukePistol" damagetype, meaning it didn't do much damage to Hexen monsters.
- Reimplemented the Marathon Shell Casings sound code for added Marathon authenticity.
- Fixed the issue with samsara_jumpmod not working, due to differences between implementations of sqrt(). Thanks, TerminusEst13!
- Added the oldsqrt() function for code that is broken by the official ZDoom implementation. Maths, eh?
- Fixed an oversight where Corvus's Goldwand still had some Funny Man damage. Thanks Nyss and Kegan!
- Added a new XDeath for Chex Warrior, courtesy of PresidentPeople!
- Added some extra GLDEFs that Medi is working on!
- Fixed the issue from the transition to CVARINFO where blood and pickup styles had to be serverside CVARs to work.
  - Note: Pickup style is currently broken in Zandronum and will always be Old-Style.
- Alterations to Corvus's Timebomb and Remote of the Ancients:
  - Added a new sprite for the Remote of the Ancients, to help colorblind players differentiate between the two bombs.
  - Both bombs are now less transparent outside of Deathmatch, to reduce unfortunate friendly fire incidents.
  - Added a short, quiet sound upon being placed.
- Minor sound accuracy tweaks for Duke's pistol and Atomic Health.
- Commenced the balance tweaking!
  - Chex LAZ Device: No more projectile reflectivity, radius has been halved. This may be walked back to a different nerf. We'll see.
  - Ranger Rocket Launcher: Reduced rocket speed from 50 to 35.
  - Ranger Grenade Launcher: Reduced ammo on pickup to be in-line with the Rocket Launcher.
- Added the SXF_TRANSFERSPECIAL flag to armor pickups. Thanks Shadow Hog and Zhs2!
- Added 16 more lines of Duke Talk to level intros and secrets, taken from Time to Kill.
  - These don't quite have the same filter as the rest yet, because my sound tools are LITERALLY TOO GOOD to imitate it. :V
- Gave BJ more variety to his pain sound, and made his pain and death sounds a little louder so they can be heard easier in the heat of battle
- Added an easter egg somewhere.

FROM 0.31 TO 0.32
=================
- Twiddled with the ACS so that the mod works in both GZDoom and Zandronum 3.0 alpha, because let's face it - we're not in the Skulltag era anymore. Having two distinct versions of the mod that are incompatible with each other is dumb!
- Reverted Terminus's Ha Ha Funny Man changes to Corvus in his final commit.
- Commented out some RuneIcon and Teamscore stuff in SBARINFO for now until I can be arsed to make it work in GZDoom.
- Set up the nice PK3/PK7 building environment used in all of Term's later mods.
- Tweaks, fixes and general improvements to MENUDEF.
- Commenced the lengthy and horrifying process of moving things that should no longer be within KEYCONF out of KEYCONF.
- Fixed some of BJ's adlib sounds being weirdly low-quality.
- Added Inventory.RestrictedTo to all weapons, potentially helping fix the whole "picking up the guns of other classes in multiplayer" thing. We'll see.
- Started externalizing various strings to LANGUAGE because it's the Right Thing to do.
- Added character-specific secret notifications!
- Changed Skill 4 to increase monster health instead of damage,  because nobody likes getting one-shot from across the map.
- Added new "look to side when attacked" and "ouch" mugshot sprites for BJ, from the Jaguar port of Wolf3D. (Thanks, DenisBelmondo!)
- Added text-colouring and tweaks to the quit messages.
- Removed bleeping from some Duke Talk (DKBSDT02, DKNTRO57) via the magic of splicing
- Added a Fire death sequence (cartoony, as per Jacobi's wishes) for Chex Warrior
- Re-enabled custom weapon bob stuff for Duke, Ranger and Security Officer (previously commented out because lolskulltag)