
                                                                                                                                       
                                                                                                                                       
EEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRR                  AAA                 SSSSSSSSSSSSSSS EEEEEEEEEEEEEEEEEEEEEERRRRRRRRRRRRRRRRR   
E::::::::::::::::::::ER::::::::::::::::R                A:::A              SS:::::::::::::::SE::::::::::::::::::::ER::::::::::::::::R  
E::::::::::::::::::::ER::::::RRRRRR:::::R              A:::::A            S:::::SSSSSS::::::SE::::::::::::::::::::ER::::::RRRRRR:::::R 
EE::::::EEEEEEEEE::::ERR:::::R     R:::::R            A:::::::A           S:::::S     SSSSSSSEE::::::EEEEEEEEE::::ERR:::::R     R:::::R
  E:::::E       EEEEEE  R::::R     R:::::R           A:::::::::A          S:::::S              E:::::E       EEEEEE  R::::R     R:::::R
  E:::::E               R::::R     R:::::R          A:::::A:::::A         S:::::S              E:::::E               R::::R     R:::::R
  E::::::EEEEEEEEEE     R::::RRRRRR:::::R          A:::::A A:::::A         S::::SSSS           E::::::EEEEEEEEEE     R::::RRRRRR:::::R 
  E:::::::::::::::E     R:::::::::::::RR          A:::::A   A:::::A         SS::::::SSSSS      E:::::::::::::::E     R:::::::::::::RR  
  E:::::::::::::::E     R::::RRRRRR:::::R        A:::::A     A:::::A          SSS::::::::SS    E:::::::::::::::E     R::::RRRRRR:::::R 
  E::::::EEEEEEEEEE     R::::R     R:::::R      A:::::AAAAAAAAA:::::A            SSSSSS::::S   E::::::EEEEEEEEEE     R::::R     R:::::R
  E:::::E               R::::R     R:::::R     A:::::::::::::::::::::A                S:::::S  E:::::E               R::::R     R:::::R
  E:::::E       EEEEEE  R::::R     R:::::R    A:::::AAAAAAAAAAAAA:::::A               S:::::S  E:::::E       EEEEEE  R::::R     R:::::R
EE::::::EEEEEEEE:::::ERR:::::R     R:::::R   A:::::A             A:::::A  SSSSSSS     S:::::SEE::::::EEEEEEEE:::::ERR:::::R     R:::::R
E::::::::::::::::::::ER::::::R     R:::::R  A:::::A               A:::::A S::::::SSSSSS:::::SE::::::::::::::::::::ER::::::R     R:::::R
E::::::::::::::::::::ER::::::R     R:::::R A:::::A                 A:::::AS:::::::::::::::SS E::::::::::::::::::::ER::::::R     R:::::R
EEEEEEEEEEEEEEEEEEEEEERRRRRRRR     RRRRRRRAAAAAAA                   AAAAAAASSSSSSSSSSSSSSS   EEEEEEEEEEEEEEEEEEEEEERRRRRRRR     RRRRRRR

Special thanks to Skelegant. She has contributed a ton of work to Eraser and helped me get my bearings with dehacked at first, then kept helping me through its whole development cycle. She's also just nice to talk to and ultimately I couldn't have made Eraser without her.

Shine on you big skeletal doofus.

Special thanks to AshtralFiend as well for helping me by making the excellent map02 stopper. He has an eye for detail like no one else I know.
                                                                                                                                       
CREDITS:
Texture packs used:
Noir pack - By Fuzzball. While they provided me with some extra textures not present in the version available in Realm 667, I wound up not using them. Didn't really know where to put them, sorry. :(
Extra lights - Also by Fuzzball. Helped a lot in getting the mood for some areas right.
Useful Doom edits - By Enjay, Nightmare, Malinku and Earthquake.
Recolored Doom textures - By Nightmare. Only really used a few (compyellow comes to mind).
UAC Ultra textures - By 40 oz.
Otex - Mostly just one of the metal/computer switch textures.
Darkbase textures - Just a few, once more.
32-in-24 15 - Compfuz, probably some dark pipe textures too
All of these can be found in Realm 667: https://www.realm667.com/en/repository-18489/texture-stock-mainmenu-152-97360/doom-style-mainmenu-153-87237

INF_SKY1 - Edited by Joblez, based on a photo I took a long time ago.
R_SKy1 - Edited by me with one of the tekwalls layered over one of Mechadon's excelent skies.
Every other skybox texture is taken from Mechadon's Box o Skies.
A few textures from DOomworld's post-your-texture thread. Specific credits follow:
DARKCRNT, anything starting with FF - Fuzzball
BIGSW1/2 - Jaws in Space
Quake animated gears - Animated by Nootrac, original by CherryPoptartzzz
Alternate metal2 textures (MSTEP, METAL2A, METAL2SU, etc) - Nootrac
Grass midtextures from Valiant (I think), I found it on the midtex repositor here: https://www.doomworld.com/forum/topic/137981-mid-texture-repository-v10-release/
Message textures generated with Eevee's excelente Doom Text Generator - 
There's a few bespoke textures here made by Skelegant, Ashtral Fiend and myself too.


PALETTE: Originally from NoReason's Exoterrestrial, slightly edited by Skelegant.

SPRITES:
Fist - Original sprite by Skelegant.
Chainsaw, chaingun, shotgun, rocket launcher - Basis by BreadBagFly. Edited by Skelegant.
Chaingun - Original model from Deus Ex: Human Revolution ripped by LossForWords, heavily edited by Skelegant.
Sawn-off - Basis by Sonik.o.fan. Edited by Skelegant, who spliced in some BreadBagFly greebles in its idle state.
Plasma gun - 1st person sprite by Sonik.o.fan. Uses mainly the EMG MkV with bits of Doom 2016's kinetic rifle for detailing.
	     Pickup sprite by Necronixxis, edited with some bits of Sonik.o.fan's kinetic rifle pickup sprite. Credits to Skelegant for touching it up.
BFG9k - Original by Skelegant.
Hands - Quake 3 Crash gloves by Sonik.o.fan.
Mugshot - Also made by Skelegant.
Status bar - Made by Skelegant. Edited for widescreen resolutions by me.

Floating nasty ew guys - original sprites from Daggerfall, edited by Skelegant.

Cell pickups - Edited from OSJC Latchford's cylindrical cells.

Imp, revenant, mancubus, cacodemon, demon, arachnotron - Taken from Minicharge.
Hellknight - Doom 3 HK by Craneo.
Archvile - Taken from Horror Movie Rei's Gothic Reskins.
Lost soul - holaareola's robosoul
Chainbrute - Eponymous, made by Horselessheadsman with Captain J's Cyberbrute and Xaser's Cybruiser.
Mine - 3D realms, Duke Nukem 3D
Cyberdemon - DRLA's Lord of the Abyss, used with permission from Yholl. DON'T REUSE THIS SPRITE WITHOUT ASKING HIM FIRST!
Zombieman, sargeant - Taken from Combat Shock 2.Zombieman's made by Ghastly_Dragon, Sargeant's made by Bouncy.
Exilite - made by Skelegant.


Various pick-ups and decorations - Sonik.o.Fan., NMN
Candle and candelabra flame sprites by Captain Toenail

MUSIC:
D_DM2INT - Service Tunnels
D_DM2TTL - Arrival
D_RUNNIN - Hazard Pay
All these MIDIs are originally from Abscission.
Thanks a lot for letting me borrow some of your fantastic work, Snax. The project wouldn't be the same without it!

GOODEND - Praetorian by Psyrus
D_STALKS - Young and Dead by Velvetic

DEHACKED:
Skelegant - For helping me get started, also the dehacked used by the burst carbine, barrel and BFG replacement

Sounds:
DSKEYUP - Mixed from Killer Instinct and System Shock 2 sounds.
DSRLAUNC - Quake 3 Arena's rocket launcher sound, by iD software.
DSPISTOL - Taken from Sun Damage Omen.
DSPLASMA - PSX Doom plasma rifle sound, credit to Midway.
DSPUNCH - Taken from Sun Damage Omen, once again.
BFG sounds - Edited from sounds from Prey 2006, Mortal Kombat and a Yu Yu Hakusho game.
Shotgun sounds - Edited versions from their Doom 3 counterparts.     
DSDSHTGN - From Sun Damage Omen
DSSAWFUL, DSSAWIDL, DSSAWUP, DSSAWHIT - Slightly edited sounds from Fallout 3's ripper, credit to Bethesda.
DSSECRET - Sampled from Beauties Of Nature from the Serial Experiments Lain Bootleg OST.                                                                                                                                
Various PSX Doom sounds - Credit to Midway for these.
Cyberbrute - Raven, Quake 4 gunner Strogg
Exilite - Raven, Quake 4 tactical transfer
Arachnotron sounds - Mixed from Prey 2006 and Midway, walk sound from Phobos Aeternum.
Rain sound - Light rain sound from Pixabay.
Computer and wind ambience - Taken from Sun Damage Omen and edited slightly.
Baron MK2 - Sight and death sounds from PSX Doom, edited slightly.
Industrial ventilation at hydroelectric plant From Pixabay.
                                                          
                                                           
PLAYTESTING:
Skelegant, Railgunner, AshtralFiend, Lumen , TreeHouseMinis Carmelo Santos, TheMisterCat, dudebro56 and more than likely someone else I'm forgetting right now. :P   

Maribo as well. Their demo made me realize how *AWFUL* the idea for a certain double-locked door was.                                                                         
                                                                                                                                       
                                                                                                                                       
