=== FILE LIST ===

--- chex3v.wad ---

The main file. Should function as an IWAD in most source ports. If you see Doom assets or messed-up textures in Crispy Doom, please use the "-noautoload" and "-nosideload" parameters when running this.

--- chex3.deh ---

The DeHackEd file for vanilla and Chocolate Doom. Only needed for those, as the main WAD file has an internal DeHackEd file. The internal DeHackEd is also in BEX format, unlike the external one which is vanilla DeHackEd, so this may also be needed for ports that don't support BEX.

--- chex3v_wide.wad ---

Optional widescreen assets for GZDoom, Crispy Doom and DSDA-Doom. Automatically loaded by the skeletal IPK3 (see below).

--- chex3v.ipk3 ---

A skeletal IPK3 file for GZDoom, which makes this show up in the IWAD menu and also gives it its own filter for autoloads, which prevents Doom autoloads from being loaded.

--- chex3v_readme.txt ---

The very file you're reading right now.

=== CREDITS ===

* The original Chex Quest and Chex Quest 2 is by Digital Café, and the original Chex Quest 3 is by Charles Jacobi. Chex 3 Vanilla takes resources from all three.

* The management of the project, most of the level conversion work, most additional artwork and level design, recreations of the CQ1 intro / ending music, and DeHackEd files were done by Melodic Spaceship.

* Some work on Landing Zone, the E4M1 music, some feedback, and many ideas for the project were done by Plerb.

* The Super Large Zorcher sprites and sounds were taken from Samsara, a mod by TerminusEst13.

* Nash Muhandes's WidePix project was used as the basis for most of the widescreen assets.

* The cursor graphic included in chex3v.wad and chex3v.ipk3 originates from zdoom.pk3.

* The SLADECFG lump is based on SLADE 3's built-in configuration file for Chex Quest 3, which in turn was based on Charles Jacobi's Doom Builder config for it.

=== OTHER STUFF ===

For updates or to give feedback, visit this thread on the Chex Quest Fan Forums: https://chexquest.org/index.php?topic=5977.0
