===========================================================================
Advanced engine needed  : Boom Compatible
Primary purpose         : Single + coop play
===========================================================================
Title                   : Arceon
Filename                : arceon.wad
Author                  : DMPhobos
Email Address           : [redacted]
Other Files By Author   : Eternal Damnation along with various contributions
                          to other projects

Description             : ***********************Story***********************
                          For a few decades, the Arceon asteroid, that orbits
                          near a giant star has been home to a mining and 
                          more importantly a secret research station. While 
                          the exact nature of the experiments done in the 
                          station remains a secret, one of the recent findings
                          not only resulted in a catastrophic invasion that
                          has overrun most of the facilities, but also has
                          changed the course of the asteroid which is now
                          speeding towards the giant star where it will crash
                          disintegrating Arceon and all of it's facilities
                          As one of the few survivors of the invasion, you 
                          must find your way thru Arceon and escape the
                          asteroid into the escape ships that managed to 
                          escape the station.
                          
                          Arceon is a boom compatible mapset consisting of 6
                          medium length maps plus an epilogue map, mainly
                          consisting of techbase themed maps, with different
                          themes based on the light color of each map
                          
                          Each of the maps was built with an emphasis on
                          having layouts that encourage incidental combat 
                          from monsters and are easy to navigate, filled 
                          along with several combat setpieces.
                          
                          
                          
                          Map list and music 
                          Map01 - Radioactive fuel (Fuel - AD_79) 
                          Map02 - Nameless section (Phalanx - Jimmy) 
                          Map03 - Danger Lights (Illusion - Tristan Clark) 
                          Map04 - Bullets are wearing your name (Uranium -
                          AD_79) 
                          Map05 - The Systems have gone berserk (Escaping the
                          mechanism - Jimmy *bespoken for this project*) 
                          Map06 - The Gateway is a wreck (A Presence from
                          Ages Past - Jimmy *bespoken for this project*) 
                          Epilogue - And beyond... (Wandering Souls - AD_79)
                           
                          Title Music: Get Ready from Alien 3 (NES) -
                          Original track by Jeroen Tel 
                          Intermission Music: Lost in the Ether - Jimmy
                          (*bespoken for this project*) 
                          Text Music: Broken Mirror - Tristan Clark
                          
                          ******************Aditional notes******************
                          All maps were balanced for pistol start, but 
                          continuous play is allowed, and there are death 
                          exits placed for continuous play in mind.
                          
                          Bear in mind that some fights run on strict timers
                          so doing no monster runs will involve a lot of 
                          waiting. 
                          
                          Map04 is broken with no monsters
                                                    

Additional Credits to   : Jimmy for the original midi tracks
                          Ad_79 and Eris for the additional midis 
                          Ukiro for the OTEX textures
                          Fuzzball for the OTEX status bar
                          Mechadon for the epilogue map sky
                          Misty for the EMAPINFO lump
                          
                          All the people who tested the maps and gave
                          feedback at different stages of development:
                          Aquila Crysaetos, Misty, Liberation, Moustachio
                          (Aka The Mysterious Moustachio), HAK3180,
                          Bridgeburner, Ukiro, Dragonfly and Jimmy
                          
                          All the people who reported some bugs after the 
                          DW RC release:
                          GarrettChan, ReaperAA, nb18767, Major Arlene, 
                          Silent Wolf and Soulless
===========================================================================
* What is included *

New levels              : 6 Maps (+1 epilogue map)
Sounds                  : Yes
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : No
Other files required    : None


* Play Information *

Game                    : Doom 2
Map #                   : Map01 - Map07
Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : Yes


* Construction *

Base                    : New from scratch
Build Time              : Built on and off between late 2018 and 2021
Editor(s) used          : GZDoom Builder bugfix, Ultimate Doom Builder, Slade
Known Bugs              : Most maps have weird angled lines, and because of
                          this, elastic collisions and wallrunning are a bit
                          common.
                          Using freelook might reveal some weird tricks meant
                          to hide some stuff in software mode.
May Not Run With        : Ports that are not boom compatible
Tested With             : Primarily tested with dsda-doom and gzdoom (using
                          boom strict compat settings), along with additional
                          testing with EE Engine and early tests using
                          PrBoom+


* Copyright / Permissions *

Authors may NOT use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.


* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

Made in Mexico