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visions_of_eternity [2025/07/27 02:02] fe80:3ee5:fec0:bee6:6158:1e2d:613d:dea6visions_of_eternity [2025/07/27 02:44] (current) fe80:3ee5:fec0:bee6:6158:1e2d:613d:dea6
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 «//**Visions of Eternity** is an episode for the **Ultimate Doom** in spirit of the original **Doom** episodes. It starts off as an episode 1 themed episode, but later the style moves more towards an episode 2 and 3 style. Special attention was put into enemy balance and (in the newer maps) open levels that allow for multiple ways through the map.\\  «//**Visions of Eternity** is an episode for the **Ultimate Doom** in spirit of the original **Doom** episodes. It starts off as an episode 1 themed episode, but later the style moves more towards an episode 2 and 3 style. Special attention was put into enemy balance and (in the newer maps) open levels that allow for multiple ways through the map.\\ 
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-In addition to the episode itself, there is a PDF booklet inside the zip which contains the "story", background information and trivia about the development of the episode. Caution: The booklet contains the map layouts and thus spoilers.//» — Tobias Münch\\ +In addition to the episode itself, there is a PDF booklet inside the zip which contains the "story", background information and trivia about the development of the episode. Caution: The booklet contains the map layouts and thus spoilers.//» — {{tagpage>tobias_munch&dynamic|Tobias Münch}}\\ 
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-**Footnote**: there are few shootable switch secrets placed around E5M4 that would require you to use the mouselook; otherwise, the WAD is perfectly beatable without it.+**Footnote**: there are few odd instances that would require you to use the mouselook, yet nothing particularly crucial to halt your actual progression; the WAD is perfectly beatable without it.
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visions_of_eternity.1753581735.txt.gz · Last modified: 2025/07/27 02:02 by fe80:3ee5:fec0:bee6:6158:1e2d:613d:dea6