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tutorials:modding:dehacked [2024/09/12 02:54] A User Not Logged intutorials:modding:dehacked [2025/04/14 04:51] (current) A User Not Logged in
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-The pickup ammo for the Plasma Rifle is twice that of the cell ammo, so obviously this is pretty unbalanced if the weakest enemy is dropping absurd amounts of plasma ammo. Let's try to balance this a little bit... Go to the weapons window and change the pickup amount to 2. Now cells will give you 2 ammo, and rifles will give you 4.+The pickup ammo for the Plasma Rifle is twice that of the cell ammo, so obviously this is pretty unbalanced if the weakest enemy is dropping absurd amounts of plasma ammo. Let's try to balance this a little bit... Go to the Ammo window and change the pickup amount to 2. Now cells will give you 2 ammo, and rifles will give you 4.
  
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 191 will be BEXPC, 734 will be BEXPD, and 735 will be BEXPE, and 192 will also be BEXPE.\\  191 will be BEXPC, 734 will be BEXPD, and 735 will be BEXPE, and 192 will also be BEXPE.\\ 
  
-OKAY OKAY. Now we change the actions. 734 gets "Explode", and 735 gets "FatAttack3". And change the durations to 5 to match the other death frames. You can change multiple states at once by shift+selecting them. You can only have one action per state, so if you want these actions to happen closer together you need to make the duration on one of them shorter.+OKAY OKAY. Now we change the actions. 734 gets "Explode", and 735 gets "FatAttack3". And change the durations to 5 to match the other death frames. You can change multiple states at once by shift+selecting them. You can only have one action per state, so if you want these actions to happen closer together you need to make the duration on one of them shorter. All you need now is to change the sprites for the arachnotron projectile, if you want them to match the players plasma rifle. Find it in the "Sprite" window, and replace the sprites and frames for each state. The in-air sprites start with PLSS, and the exploding ones start with PLSE. You should be able to do this yourself now.
  
 OKAY OKAY OKAY. That's it! Now they fire plasma, drop plasma rifles, explode when they die (which tends to kill the other former humans around them), and fire off fireballs as they explode. LAST THING. Go to the "Trooper" (Former human) in the "Things" window and find the "Sounds" section therein. You'll see one that says "Death". Change that to "82" - that's the sound for a barrel explosion. OKAY OKAY OKAY. That's it! Now they fire plasma, drop plasma rifles, explode when they die (which tends to kill the other former humans around them), and fire off fireballs as they explode. LAST THING. Go to the "Trooper" (Former human) in the "Things" window and find the "Sounds" section therein. You'll see one that says "Death". Change that to "82" - that's the sound for a barrel explosion.
  
 That's really it now. If you want to see the .deh file I ended up with here you go:\\  That's really it now. If you want to see the .deh file I ended up with here you go:\\ 
 +\\ 
  
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tutorials/modding/dehacked.1726109652.txt.gz · Last modified: 2024/09/12 02:54 by A User Not Logged in