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tutorials:mapping:trick_combo_lock [2025/07/24 17:08] – created clovr_nr@protonmail.com | tutorials:mapping:trick_combo_lock [2025/07/24 17:18] (current) – clovr_nr@protonmail.com | ||
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- | =====Trick - Combination Lock===== | + | =====Combination Lock===== |
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You can make a 4-button combination lock using a demon (or other monster) like so: | You can make a 4-button combination lock using a demon (or other monster) like so: | ||
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+ | ;#; | ||
{{: | {{: | ||
+ | ;#; | ||
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It works like this. The Demon starts out in the first room (woken by the players gunfire ofc), with 4 teleporters behind " | It works like this. The Demon starts out in the first room (woken by the players gunfire ofc), with 4 teleporters behind " | ||
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;#; | ;#; | ||
- | {{ : | + | {{ : |
+ | (use doom2.wad) | ||
;#; | ;#; | ||
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If you want to be able to 100% the kills in the map you'll need to add a crusher activated by the player at the end of the map that smooshes the demon. So he'll have to be straddling 3 sectors (this will make sense if you look at the included wad). | If you want to be able to 100% the kills in the map you'll need to add a crusher activated by the player at the end of the map that smooshes the demon. So he'll have to be straddling 3 sectors (this will make sense if you look at the included wad). | ||
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+ | Results: | ||
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+ | {{ : | ||
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That's it. I think you could use a similar set up for other things. Obviously elevator activation would be one... I dunno. Use your imagination. | That's it. I think you could use a similar set up for other things. Obviously elevator activation would be one... I dunno. Use your imagination. |