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tutorials:mapping:trick_combo_lock

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tutorials:mapping:trick_combo_lock [2025/12/04 07:28] clovr_nr@protonmail.comtutorials:mapping:trick_combo_lock [2025/12/16 03:37] (current) clovr_nr@protonmail.com
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-It works like this. The Demon starts out in the first room (woken by the players gunfire ofc), with 4 teleporters behind "S1-Door-Open-Stay-Fast" doors. The switches are available to the player in the main part of the map, and eah corresponds to a door blocking the demon from the teleporters. The red teleporters in this illustration represent incorrect switch throws - the door opens up and the Demon teleports elsewhere aborting the combination. The green teleporter represents a correct throw - the Demon teleports to the next location in the sequence.+It works like this. The Demon starts out in the first room (woken by the players gunfire ofc), with 4 teleporters behind "S1-Door-Open-Stay-Fast" doors. The switches are available to the player in the main part of the map, and each corresponds to a door blocking the demon from the teleporters. The red teleporters in this illustration represent incorrect switch throws - the door opens up and the Demon teleports elsewhere aborting the combination. The green teleporter represents a correct throw - the Demon teleports to the next location in the sequence.
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 The next location has 3 doors for the 3 remaining switches in your combination. The correct throw teleports the Demon to the next location in the sequence - 2 doors for the last 2 switches. Then to the final location for the final switch. The next location has 3 doors for the 3 remaining switches in your combination. The correct throw teleports the Demon to the next location in the sequence - 2 doors for the last 2 switches. Then to the final location for the final switch.
tutorials/mapping/trick_combo_lock.txt · Last modified: 2025/12/16 03:37 by clovr_nr@protonmail.com