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hellscape [2025/07/21 22:49] – external edit A User Not Logged inhellscape [2025/10/29 23:23] (current) fe80:e7f9:ffd1:0283:9032:148e:acac:3302
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-{{ hellscape:hellscape.png?480x360}}+{{hellscape:hellscape.png?480x360}}
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-**Hellscape** is a 10-level **Boom-compatible** episode-reinterpretation of the original Doom II Hell levels, made by [[christopher_lutz|Christopher Lutz]]. It features long-sprawling levels with both tricky and intense combat, bolstered by the signature exquisite visuals from Chris. //Screenshots provided aren't sufficient to depict them justly//.\\ +**Hellscape** is a 10-level **Boom-compatible** episode-reinterpretation of the original Doom II Hell levels, made by [[christopher_lutz|Christopher Lutz]]. It features long-sprawling levels with both tricky and intense combat, bolstered by the signature exquisite visuals from Chris. //Screenshots provided aren't sufficient to depict them justly.//\\ 
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 **Footnote**: MAP22 has unreachable secret behind a Tag 0 trigger in its starting area. Play on ZDoom family of source ports, or tweak it in your map editor of choice. **Footnote**: MAP22 has unreachable secret behind a Tag 0 trigger in its starting area. Play on ZDoom family of source ports, or tweak it in your map editor of choice.
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-{(rater>id=Hellscape|name=Rating|type=rate|trace=ip|tracedetails=0|headline=0)}+{(rater>id=hellscape|name=Rating|type=rate|trace=ip|tracedetails=0|headline=0)}
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 [[http://clovr.xyz/doomretro|{{tryit.png}}]] [[http://clovr.xyz/doomretro|{{tryit.png}}]]
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-{{tag> all 2017 long_maps solo_effort boom dehacked no_custom_textures pistol_start reimagined_levels christopher_lutz cacoward_runner-up}}+{{tag> all 2017 episode long_maps solo_effort boom dehacked no_custom_textures pistol_start reimagined_levels christopher_lutz cacoward_runner-up}}
 ~~DISCUSSION~~ ~~DISCUSSION~~
  
hellscape.1753138168.txt.gz · Last modified: 2025/07/21 22:49 by A User Not Logged in