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doom_2_the_way_id_did

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doom_2_the_way_id_did [2025/10/27 05:29] fe80:e7f9:ffd1:0283:9032:148e:acac:3302doom_2_the_way_id_did [2025/10/27 19:25] (current) fe80:e7f9:ffd1:0283:9032:148e:acac:3302
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-{{doom_2_the_way_id_did:d2twid_map01.png?480x360}}+{{doom_2_the_way_id_did:doom_2_the_way_id_did_tle.png?480x360}}
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 <box  rgb(8,8,17) rgb(8,8,17) rgb(8,8,17) rgb(255,153,0)> <box  rgb(8,8,17) rgb(8,8,17) rgb(8,8,17) rgb(255,153,0)>
-More Doom 2 than Doom 2 too! Like it's predecessor, [[doom_the_way_id_did|Doom the Way id Did]], this aims to ape the mapping styles of id Software's original mappers. It succeeds perhaps more successfully than DtWiD in that regard. The secret levels are a nice touch as well.+More Doom 2 than Doom 2 too! Like it's predecessor, [[doom_the_way_id_did|DtWiD]], this aims to ape the mapping styles of id Software's original mappers. It succeeds perhaps more successfully than DtWiD in that regard. The secret levels are a nice touch as well.
 </box> </box>
  
doom_2_the_way_id_did.1761542982.txt.gz · Last modified: 2025/10/27 05:29 by fe80:e7f9:ffd1:0283:9032:148e:acac:3302